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ホットドッグ、蹄鉄、手榴弾 - Rotwieners の帰還ガイド!

このガイドでは、ROTR のすべてについて説明しているわけではありません。ほとんどの場合、私が非常に役立つと思うもの、主にクエストとそれらを完了する方法について説明していますが、いずれにせよ、お役に立てば幸いです!

ロットワイナーとは?

ロットワイナーとは何ですか?

Rotwieners は、ROTR で遭遇する最も一般的な敵です。彼らは、死ぬと体から脱落する可能性のある「ミートコア」が注入されたアンデッドのソシグです。彼らは錆びた近接武器を持っており、通常は淡い黄緑色をしています。通常のソシグとは異なり、出血しにくく、頭を後ろに倒して走るため、近づいてくるとヘッドショットが難しくなります。ただし、下半身を撃つことは、彼らを遅くしたり気絶させたりするための信頼できる方法です.彼らはよく見ることができません。つまり、彼らの聴覚は非常に優れていますが、典型的なステルスで彼らを追い越すことができます。最も一般的なロットワイナーはかなり簡単に殺せます。ほとんどの場合、装甲がなく、投げることができるほぼすべてのものに弱いです。ただし、問題を引き起こす可能性のある亜種がいくつか存在します:

  • フローター: 水色のロットワイナーは、漁師のような格好をしています。彼らは錆びた櫂と槍を持っており、攻撃のためにギャップを埋める前に投げます。ただし、一般的なロットワイナーと同じように、彼らはかなり柔らかく、剣をうまく振るか、いくつかの良いショットで簡単に殺すことができます.死ぬとカビの生えたコアをドロップします。
  • ハムフィスターとビーフキッカー: 赤と緑のサッカー ギアをそれぞれ身に着けている高速ロットワイナー。彼らは通常、錆びた手斧を持っており、鎧は近接攻撃を防ぐことができ、時にはヘルメットが 1 発か 2 発の弾丸を防ぐこともあります。ただし、足は攻撃に対して開いており、鎧の下では、まだほとんどがぐにゃぐにゃしています。死亡時にジッピー コアをドロップできます。
  • プリック: サボテンに非常によく似たソシグ/ロットウィナーで、緑色の肌と棘で覆われています。他のほとんどのロットワイナーとは異なり、彼らは常に距離を保とうとし、特別な「プリック ガン」を使ってサボテンのトゲを発射します。彼らは火器にも耐性がありますが、火と近接は弱点です。つまり、かなり強力な近接武器でギャップを埋めることができれば、それらを切り刻むのは簡単です.死亡時にスパイキー コアをドロップします。
  • ドリラー: おそらく初期のゲームで最も危険なロットワイナーの 1 つである彼らは、金属製のフェイスマスクを特徴とする Tier 3 アーマーとマイニング ヘルメットで重装甲です。彼らは実質的に火や爆発によるダメージを受けませんが、首の形に弱点があり、撃ったり切り刻んだりして倒すことができます.彼らはさびたつるはしとさびた削岩機で武装しており、倒すとおいしいコアをドロップします。
  • レモンヘッド: 頭を黄色く光る成長物で覆っている非常に危険なロットウィナーです。彼らは叫び声を上げ、プレイヤーに近づくと爆発し、大きなダメージを与えて火事になる可能性があります.距離を保つことができれば、遠くから銃撃で吹き飛ばすことができ、死亡するとおいしいコアをドロップします。
  • スパーター: ビール帽子と白いタンクトップを着たロットワイナー。彼らはウィーナートン遺跡エリアで遭遇する危険な敵であり、特に至近距離では、嘔吐攻撃がプレイヤーの健康を簡単に削り取る可能性があります。ヘッドショットは彼らに対して機能しないかもしれませんが、距離を保ち、適切な場所にショットを投げて彼らを地獄に送ります.死ぬとジューシー コアをドロップします。
  • ボナー: Boners はユニークな課題を提示します。彼らは、ゲーム全体で 1 か所でしか遭遇しません。それは、教会の下にあるカタコンベ、ウィーナートンの聖母です。彼らの鎧は、鈍的ダメージを除くすべての攻撃に対する耐性を持っています。つまり、アンデッドの剣闘士と戦うには、近接範囲に入る必要があります。死亡時においしいコアをドロップします。
  • ファンガイ: Funguys は紫色の光るキノコで、遠くからでも簡単に識別できます。特に適切なツールを持っていない場合は、非常に危険です。プリックと同じように、彼らは距離を保ち、あなたに向かって発射物を発射しますが、トゲの代わりに爆発性のキノコの塊を発射します. Funguy は、体にある輝く膿疱を除いて、ほとんどの形態の損傷に対して耐性があるか完全に免疫があり、攻撃を受けると簡単に倒すことができます。死亡時にヘビー コアをドロップします。
  • 豚: ブタは、防毒マスクとティア 1 アーマーを身に着けたロットワイナーです。彼らはさびた警棒と盾を持っているため、正面から殺すのは面倒です。ただし、シールドの下ではスクイーズです。つまり、シールドを回避したり、シールドを完全に壊したりできる場合、通常のロットワイナーと同じくらい危険です。死亡時においしいコアをドロップします。
  • ハング: Hung は Old Wienerton 全体に見られる敵で、Rusty Hatchet または Torch、あるいはその両方を持っています。頭にかぶった黒い布製のバッグと、首にかけられた縄で識別できます。彼らは非常にタンキーで、ヘッドショットに対して完全に耐性があり、比較的高い健康状態であるため、最も危険な一般的な敵の一部です.ただし、レッグショットにはまだ弱いので、無力化することをお勧めします.死亡時においしいコアをドロップします。
  • オール スモーキー: オール・スモーキーはオールド・ウィーナートンのザ・ハングと並んでいる黒い燃える敵です。彼らは近接攻撃と投射物に耐性があり、火の攻撃に耐性があります。ただし、爆発物は彼らの悩みの種であるため、SWAG-12 ショットガン シェルのような爆発性のあるものは、彼らに対して非常に効果的です。彼らは火炎放射器の武器でプレイヤーをローストする前に、距離を縮めて攻撃します。死亡時にバーニー コアをドロップします。
  • 赤い木こり: 赤い木こりは、ウィーナートンに向かう道路で遭遇するボスのロットウィーナーです。彼の外見は、赤いフランネル、青いズボン(?)、赤いビーニーを身に着けている木こりのそれです.彼の最も特徴的な特徴は、グリルした食感とオレンジ色に光っていることです。大きな手斧 (または斧) を振るう Red Lumberjack は、彼の高い健康状態と、彼に投げられるほぼすべてのものに対する抵抗力のために、処分するのが非常に難しい敵です。あなたは彼を殺すことができますが、彼はリスポーンすることができます。クマのわながたくさんある次官室に向かう途中で彼に遭遇した場合、彼をわなに誘い込んで殺すことができます。いくつかの電動工具を手に入れることができれば、彼を気絶させてから、彼が死ぬまで頭を切り刻むこともできます.それ以外の場合、彼は通常のロットウィナーよりも速くないため、通常は逃げることができます.私がかつて行った戦術は、彼を PAC 基地の 1 つに誘い込み、PAC Squad の兵士に戦わせることでした。レッド・ランバージャックは死亡時にテイスティ・コアをドロップします。

通常の Sosig はどうですか?

ほとんどの普通の / 感染していない Sosig はフレンドリーな NPC であり、完了するクエストを与え、さまざまなもの (最も一般的なものは武器) で報酬を与えます。ただし、一部の Sosig は敵でもあります:

  • スカルカー: Skulkers は、カモフラージュ、黒いフード、および NVD を身に着けた、銃を持った Sosig です。他の Sosig の敵と同様に、彼らはする 目の当たりにして撃つ。プレイヤーであるあなたにとって幸いなことに、彼らは通常、ロットワイナーがいる場所で見つかるので、お互いを殺し合うことができます.彼らは主にウィーナートンとレイクサイドで遭遇します。
  • 探鉱者: プロスペクターは、砂漠迷彩、ゴーグル、マスク、バンダナを身に着けた Sosig です。私の経験では、彼らは主にオールド ウィーナートンで発見され、スクルカーと同じようにロットワイナーと戦うことになります。実際、彼らはアーマーと銃を持った Sosig だけなので、The Hung と Ol’ Smokeys ほど脅威ではないと思います。
  • 狂信者: カルティストは、ウィーナートンの聖母のカタコンベでのみ発見されます。 They’re typically armed with rusty medieval weapons, wear black robes, and face masks. I’ve never fought them, but I imagine you can just pump some lead into them to grind them up.
  • Pacification Squads: Out of all the Sosig enemies, Pacification Squads(or PAC for short) are the most dangerous. They’re black Sosigs covered with grey tactical armor, and they wield some of the best guns that you can find from Sosigs, those guns being MP5Ds, Glocks, M16s, and Scouts(the rifle). Their weapons are all suppressed and have laser sights, which might actually be a benefit to the player because you’ll most likely see the red lasers before you see or hear the soldiers themselves. PAC Squads are mostly found nearby their own bases, which are found near or at the various paths leading into or out of Wienerton. I’ll add some more on PAC Squad Bases later. While the Pacification Soldiers wear armor, their faces are still unshielded, so a well-placed shot to the face is enough to stop them. Their feet are covered up, by the way, so don’t bother.

What About Weaponry? Where Can I Get That?

You can find a good chunk of weaponry just by exploring the map. Sometimes you can find lockers and orange chests that contain various kinds of weapons. Some are good, some are bad. The weapon you get at the very start is a pistol chambered in .22, which is incredibly weak. Fortunately, it’s not too hard to get better ones right from the Honey Hamlet(the starting area), and I’ll go over some quests in a separate section later.

As mentioned before, weapons can be found all over the place. For example, the largely destroyed cabin near Lakeside has a chance of spawning with a weapon chest that may contain a fairly decent pistol, like an M1911. Lockers can also give you long arms(weapons that typically require two hands to effectively operate). Most lockers actually don’t have weaponry that good, but with some luck in the early ones you find, you might get something like an Uzi. Lockers in harder places of the map, such as Wienerton and Old Wienerton carry much more potent weaponry, like shotguns, semi-automatic rifles, etc.

The only place in the game where modern weaponry naturally spawns is the PAC Squad Bases, of which there are about 3, all of which are located on the paths/roads out of Wienerton. They’re all the same in nature, with various turrets to shoot at you, along with patrols of PAC soldiers, however, once you get to the very heart of the fort, you can find a deprecated building with many lockers within. These lockers contain modern weaponry, which can be incredibly helpful depending on your luck.

You can also buy weapons from the Guntopia gun store in Wienerton, from the NPC named Ralph Wienerton. He has a bunch of modern weapons he can sell you, and his quest gives you more for virtually nothing. Except for your hard effort. Anyways…you buy weapons with Meat Cores at the shops in Wienerton. It can be a bit expensive, but it’ll be worth it in the long run if you can grab a powerful gun early on, like a full-powered rifle(full-powered meaning it fires rifle caliber rounds, typically of the 7.62mm variety). So yeah, just look around for weapons, and you should get some!

There are Quests?

In ROTR, there are a number of NPCs that can give you quests, most of which require you to fetch something or to go put something in a certain place. There’s just a lot to complete in general. I’ll list off quest giving NPCs and what their quests are.

The Honey Hamlet:

Dr. Roarnart Wiener:A doctor in the Honey Hamlet, who tasks you with getting batteries to his teleportation system. This is the main quest and is required to complete the game. To make batteries, you need Meat Cores, which are dropped from Rotwieners upon their death(sometimes). Put them into the battery-making machine until all the bars are full, then press the “Science!” button to make a battery. The first teleporter is just outside the Honey Hamlet, which is the Fork in the Road Gas Station. It takes one battery. The second teleporter is at Bootlegger’s Lookout, which is a cliff area hidden away at Lakeside. This will require two batteries. Then, the Old Mine tucked away in the Southeast corner, you’ll need three batteries. Second to last, the Wienerton Ruins, this teleporter can be found near the Western Wall of the downtown area, in some ruins and behind a sign. This teleporter requires four batteries, so you better not die along the way, or else you’ll lose the batteries and your inventory and all those cores would go to waste. Finally, the last teleporter is located in Old Wienerton. It’s located West of the PAC base in the area and North of the radio tower, and this final teleporter takes five batteries. Once that’s done, talk to Roarnart, and he’ll explain that the PAC Squads have put up jammers at the bridge leading out of Wienerton, so you’ll have to go in and do some work. From there, completing the rest of the game should be fairly straight towards.

Sarah Wiener:One of the first Sosig NPCs you encounter(besides Roarnart and Tutorial Wiener), her quest is extremely easy. Go into her backyard, grab the sausage garden gnome from behind some crates, put it into the little bed, and she’ll give you garden tools to use as weapons. They’re not very good melee weapons, but they’re definitely better than nothing at all.

Dustin Wiener:Dustin is a scientist who wants to document the various herbs found in Wienerton. To do that, you’ll have to grab one of each and put them on a pedestal in his house/lab. In return, he’ll give you notes on what they do and how they can be used to make Power Up Sausages. The Ketchup Leaf, which is the most common kind of herb, is easily found in the Honey Hamlet itself. Mustard Willows are found at Lakeside and in Old Wienerton. Prickly Pickles is located in the Wienerton ruins. The Giant Blue Raspberry is found in the cemetery and outside the Southern PAC Base. And finally, the Deadly Eggplant, which is found in the Old Mines and near PAC bases.

Bobert Wiener:Bobert is one of my favorite quest NPCs as the rewards he gives you are immediate and very useful. To help him, you need to reset his Bear Traps, which are found in various areas throughout the areas of the game. The first set is just outside the Honey Hamlet, the second is near the Spork in the Road Gas Station. The third and fourth are found near the Silo Bar and next to the Deputy’s Station just outside the North Wienerton area. For every trap you reset, he’ll reward you with a bolt action rifle, all of which are pretty useful.

Sam Wiener:Sam is a conspiracy theorist and a hardcore survivalist, who lives in “Sammerica.” He’s stocked himself up for the apocalypse, which is great because he has an ammo refill machine at his place, but unfortunately, he doesn’t have enough Survivor’s Chow. To do his quest, get the Vanilla, Chocolate, and Strawberry varieties for him, one of each. Vanilla can be found at the Gas Station, Chocolate can be found next to Harry Wiener at Lakeside, and Strawberry consistently spawns in the basement of the Church. For everyone that you give him, you unlock a specialty ammo machine, which can give you more specialized and powerful rounds like Hollow Point and SWAG-12.

Lori Wiener:Lori is an arsonist/fire enthusiast who lives in the Spork in the Road Gas Station. She’ll task you with taking gasoline cans to her fire traps, one of which is right outside the station. The other three are at the Western, Northern, and Eastern entrances to the Wienterton Survivor’s haven. For your troubles, she’ll give you a Flare Gun HP(High Powered, meaning it can fire the more powerful shotgun shells without exploding), Dragon’s Breath Shells, a Contender 45-70, Molotovs, and Bang Snaps(which are used to make Bangers).

Deputy Terrance Wiener:Deputy Terrance is the Deputy of the Honey Hamlet, and his quest is probably one of the longer ones in the game. It requires you to complete all of the above side quests in the Honey Hamlet(not Roarnart’s quest, that’s the main quest), and in return, he’ll give you a large caliber revolver, which can be very handy with the right ammo types.

The Crossroads:

Davee Wiener:Davee is a bartender, who lives in a place called the Silo Bar. He’ll quest you with destroying the four Rotwiener Nests found throughout the game, and for each one, he’ll give you a shotgun. The Nests are tricky to kill, especially if you don’t have strong enough equipment. To kill one, you need to destroy these large, glowing nodes, which have various resistances and immunities. Once all of them are destroyed, the Nest will open up, you destroy some more nodes, and you’re done! The 1st nest is just South of the Bar, the 2nd is at Lakeside, near Bootlegger’s Cliff, the 3rd is in the Western part of Wienerton, and the 4th and last is in the Northern portions of the place. He’ll reward you with a TOZ-106, a KS-23, a KWG-1, and finally, an AA-12, along with specialty ammo dispensers.

Harry Wiener:Harry is an extreme fishing enthusiast who lives at Lakeside, in a fenced-in area near the docks. Bring one of each pie from Myra Wiener’s place, and for each one he’ll reward you with a grenade, starting with an XM84 Stun Grenade, a No.69 Impact Grenade, a Stielhandgranate, a Mk.2 Hand Grenade, and an M18 Smoke Grenade. Needless to say, they’re very powerful and quite useful to have in case there’s a large group of Rotwieners that need clearing out.

Alistair Wiener:One of my favorite quest NPCs sheerly out of how easy the quest is, and what he gives you in return. Alistair is a cultist, a member of the Illemonati that worships Jerry the Lemon, who can be found in the cemetery. He’ll task you with retrieving a golden bone found in the basement of the Church, which is fairly easy to do if you’ve cleared it out already. Go down there, then, travel all the way until you find the ladders. Go all the way down, and in the very first chamber of the catacombs, you should be able to find a golden bone. Take it with you back to the cemetery, give him the bone, and in return, he’ll give you various Medieval weapons, typically of the bladed type. They’re very powerful, especially the larger swords as they can kill most Rotwieners in a few good swings.

George Wiener:George is the foreman of the Old Mines and the only person there who hasn’t become a Rotwiener yet. He’ll tell you about the Lemonhead zombies and how they’re coming out of the mine shafts, so he wants you to destroy them with explosives so Rotwieners don’t become kamikaze. To do this, you’ll need dynamite(although I’m pretty sure most explosives will do the job just fine), which can be easily found in the cardboard boxes littered around the mines. Alternatively, you could try killing the explosive Lemonheads while they’re in front of the entrance, at least according to the H3VR wiki. A potential strategy for this entire job is to go onto the roofs of the mineshaft entrances and drop lit dynamite into the holes in the roof. That way you can avoid the Lemonheads entirely. As a reward, George gives you the Four Letter Word, a quad barreled break action shotgun, which, by hitting a switch on the left side, can allow you to fire off all four shells. It’s quite powerful for something you can get in the early to mid-game, and can be easily used up until you complete Davee’s nest quests.

Lukas Wiener:Lukas is a transfer student(presumably from Germany based on his hat and accent)who lives in a small, fenced-in house behind the first Rotwiener Nest found down the road of the Silo Bar. He tells you that he’s set up various traps throughout the map, and he needs them to be fueled up. As a reward, he’ll give you power tools. The first trap is at Lakeside, in front of the large, decrepit cabin. I believe it’s in a sub-area called the Lumbermill. There, you’ll find a number of spinning blades, which, once fueled and turned on, will slice up everything in their reach, including you! So be careful around them, I learned that the hard way. For this, you get a drill. Not great, but it’s a start. The remaining two traps are at the roads leading out of Wienerton proper, them being a trap consisting of falling logs and a bunch of Tesla coils that will shock nearby enemies. For those two, you get a Chainsaw and Circular Saw, both of which are some of the most powerful weapons you can get in ROTR. The two saws are also quite handy for killing The Red Lumberjack since they do a ton of continuous damage.

Father Giacomo Wiener:Father Giacomo is the Father of the Church, Our Lady of Wienerton. He’ll ask you to clear out the Rotwieners found in the basement, which is fairly easy with the right weapons. Once that’s done, he’ll give you free, unlimited access to the “Holy Water Fountain” which is either a Water Fountain that’s Holy or a fountain of Holy Water. Either way, it’s very useful, because if you dip your head into it, you’ll be restored to full health instantly, making Our Lady of Wienerton a great place to stop by when health is getting a bit low.

Deputy Wyatt Wiener:Wyatt is a Deputy of Wienerton, and he’ll have a long list of quests next to him, those quests being the ones I listed above. For completing them, he’ll give you a Ballistic Shield, which, even though most enemies don’t wield guns, could be very useful. There are also a bunch of Bear Traps outside his outpost, which are required to complete Bobert’s quest.

Wienerton:

Ralph Wiener:Ralph is the owner of the Guntopia gun store, which is located in the survivor’s haven of Wienerton. He’ll ask you to get him one of each PAC Squad gun, those being the PAC Pistol, PAC SMG, PAC M16, and the PAC Scout. For every gun you give him, he’ll reward you with a gun of his own, along with Specialty Bullet dispensers. The weapons he gives you are a Desert Eagle chambered in .44 Magnum, a FiveSeven pistol, an AWM, a Tactical Melee weapon, and Hand Crank Frank, which is a portable version of the large Gatling gun emplacement found in some scenes such as Wurstworld. You can also buy a variety of modern weaponry from Ralph, such as a Full-Powered-Rifle for Meat Cores.

Josh Wiener:Josh is another store owner in Wienerton, and he’ll ask you to get him three golden figurines from the PAC Squad bases, of which there are three. For each one, he gives you a different weapon. The first is a Volcanic lever-action pistol, a Whizzbanger, and a Soseji-Kun Dakimakura. These weapons aren’t useful at all, but eh, 100% completion is 100% completion. Besides that, you can buy vintage firearms from Josh.

Mary Wiener:Mary is the owner of the General Store of Wienerton, where she sells various gun attachments. She’ll ask you to take five different batteries and put them in their respective radio towers, which are scattered across the map. Before you set out, make sure you take the backpack you can find in her shop, as it’s extremely useful for carrying the batteries and other whatnot. Also, make sure that the battery you bring to each tower is the correct one, otherwise, you’ll have wasted your time. The first is near the Wienerton Ruins, near the teleporter, two are located at opposite ends at Lakeside, one is near the defunct Post Office in North Wienerton, and the last one is located in Old Wienerton. The towers are fairly easy to see from afar due to their large size and glowing red lights, and they all have weapon lockers at the top, which might yield powerful weaponry. They’re also good safe zones in case you need a break from all the Rotwiener slaying, because only you, the player, can scale them.

Sheriff Bud Wiener:Bud is the Sheriff of Wienerton, and when you talk to him, he’ll ask you to complete the quests of the inhabitants of Wienerton, or else he might start asking the serious questions of what you plan on doing with your miniature armory of potentially illegal firearms. If you complete all the quests listed for Wienerton above, he’ll give you a WW2 era LMG, which can be an M1918 BAR, a Bren gun, a DP28, or the almighty MG-42. They’re all very powerful since they all do a good job of dispensing full-powered rifle caliber bullets.

The Secret Quest(s)

There are two secret quests in ROTR, but I’m only going to talk about one because I’m nowhere near doing the other one. Also, the first one is, in my opinion, the most useful one, the other one isn’t as useful in my opinion. The first quest involves The Red Lumberjack. To do this quest, you need three items that are found throughout the map. The first item you can find is a picture found in the basement of the Church. The picture you should be looking for is one of a Sosig dressed like The Red Lumberjack mascot, which is an in-world brand of Vienna Sausages. Take this picture with you.

The next is a receipt found in a Red Lumberjack store in Wienerton, which is easily found due to the numerous coolers inside. On the ground floor, you should find a receipt on top of a shelf. Finally, go to the Post Office and find a letter. Put all three of these items inside the mailbox outside, and wait for it to ding. Once it does, the three items should be replaced by a large box with Red Lumberjack logos printed on the front. Go back to the Wienerton Survivor Haven and locate the memorial, and place the box there. The ghost of The Red Lumberjack should appear, thanking you, before ascending to the afterlife. After that, you’ll no longer encounter The Red Lumberjack.

一般的なヒント

Depending on what game mode you’re playing, having the right type of ammo is extremely important. While the effectiveness of bullets themselves don’t really change, I’m more referring to whether or not you can spawnlock magazines and whatnot. If you can, then it saves up a lot of room in your inventory. If you’re playing on limited ammo, you’ll have to be more conservative with how you carry around ammo.

You can get specialty ammo types from various NPCs in the game, whom I’ve mentioned above in the quests section. Full Metal Jacket(FMJ) is typically the standard round you get with most guns. It’s an all around bullet with no real drawbacks nor particular strengths. For Rotwiener killing purposes, Hollow Point and other anti-personal rounds are the best, as normal Armor Piercing bullets will overpenetrate and not deal a lot of damage. Those kinds of bullets are best reserved against PAC Squads and other heavily armored targets.

Make sure to explore each area you go into. There are cardboard boxes scattered all over the place, and they typically contain useful items, like weapon attachments, magazines for weapons you currently carry, and crafting materials. There’s also lockers and herbs/plants. The plants are required for Dustin’s quest, and are also needed for crafting power up sausages. Lockers, meanwhile, contain items of various quality. Ones found early game typically carry not so great melee weapons, and the occasional gun, but ones later on carry much better weapons. For example, the lockers found on Radio Towers in later areas like Wienerton ruins and Old Wienerton may yield things like shotguns and carbines. I once found an SVT-40 in Old Wienerton that way, so explore!